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GUI.Button and GUILayout.Button stay in the normal GUIStyleState even wh...
How to reproduce: 1. Open the user's attached "GuiButtonStyle2019.4.7f1.zip" project 2. Open the "SampleScene" Scene 3. Open the "Te... Read more
IndexOutOfRangeException is thrown from Selectable.OnEnable/OnDisable wh...
How to reproduce: 1. Open user-submitted project (SelectableException.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Click the '... Read more
Crash on MeshRenderer::DispatchUpdate when assigning a Game Object to a ...
Reproduction steps: 1. Open user's attached project 2. Open scene "SampleScene" 3. In the Hierarchy, select the "Cube" Game Object 4... Read more
Platform selection is shared between Player Settings window and Serializ...
Steps to reproduce: 1. Open empty project 2. Go to player settings and click the Preset icon between the gear and Help icons at the ... Read more
Interaction is broken when EditorGUI.indentLevel is set to 1 or higher a...
How to reproduce: 1. Open user's attached "tooling-test.zip" project 2. Go to Test -> Windows Testing 3. Click the dropdown arrow in... Read more
[IMGUI] Gizmo properties do not refresh on closing /opening dropdown in ...
-Sometimes dropdown closes and properties stay outside the dropdown. -Sometime dropdown opens and no properties get a display. -Gizm... Read more
[macOS] Event.current.type mouseDrag and mouseUp pointerType values are ...
How to reproduce: 1. Open user-submitted project (PointerEventBroken.zip) 2. Open the SampleScene 3. Enter Play Mode 4. In the Game ... Read more
Window lock icon gets overlapped when more tabs than fits docking area a...
How to reproduce: 1. Open the attached project "1251214.zip" 2. Keep clicking the arrow at the right side of the docking area where ... Read more
[Cinemachine] Switching between different Tabs in Preferences Window res...
The Cinemachine Settings Tab in Preferences Window resizes its UI when cycling between different Tabs like Profiler/Search Service. ... Read more
'Verify Saving Assets' option causes a NullReferenceException to be thro...
How to reproduce: 1. Create a new Unity project 2. In the Preferences make sure 'Verify Saving Assets' is enabled 3. Create a Timeli... Read more
All about bugs
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Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects