Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2019.3.0a8
2019.4.1f1
2020.1.0a1
Issue ID
1259249
Regression
No
[macOS] Event.current.type mouseDrag and mouseUp pointerType values are not registered as PointerType.Mouse
How to reproduce:
1. Open user-submitted project (PointerEventBroken.zip)
2. Open the SampleScene
3. Enter Play Mode
4. In the Game view click, drag and release the mouse
5. Check the Console window
Expected result: mouseDrag and mouseUp return 'True' for PointerType.Mouse check
Actual result: mouseDrag and mouseUp return 'False' for PointerType.Mouse check
Reproducible with: 2019.3.0a8, 2019.4.3f1, 2020.1.0a1
Not reproducible with: 2020.1.0a2, 2020.1.0b15, 2020.2.0a17
Could not test with: 2018.4.24f1, 2019.3.0a7(pointerType definition does not exist in Event)
Notes:
Not reproducible on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a2
Resolution Note (fix version 2019.4):
Fixed in 2019.4.7f1