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Fixed in 2020.2
Fixed in 2019.4
Votes
0
Found in
2019.3.10f1
2019.4.1f1
Issue ID
1257929
Regression
Yes
'Verify Saving Assets' option causes a NullReferenceException to be thrown when saving certain Assets
How to reproduce:
1. Create a new Unity project
2. In the Preferences make sure 'Verify Saving Assets' is enabled
3. Create a Timeline asset
4. Tweak its framerate and select File > Save
5. Click any of the buttons in the saving pop-up to close the window
Expected result: no errors are thrown in the Console window
Actual result: a NullReferenceException is thrown
Reproducible with: 2019.3.10f1, 2019.4.2f1
Not reproducible with: 2018.4.24f1, 2019.3.9f1, 2020.1.0a1, 2020.1.0b14, 2020.2.0a15
Notes:
Tested on macOS
In 2018.4 unfreed allocation messages are thrown instead
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Resolution Note (fix version 2019.4):
Fixed in 2019.4.19f1