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[ImageFx] Deferred + Multi camera + HDR (e.g. weapon cam) makes GlobalFo...
Multi-camera setups involving deferred shading/lighting and HDR cameras cause image effects on the 1st camera to not be visible. To... Read more
Blur and Flare shader has 2 lines overwriting a parameter
Steps to reproduce: 1. Download the Legacy Image effects Package 2. Open the Blur and Flare shader Expected result: single line for... Read more
[OpenGL][CorridorDemo] Screen Space Reflection image effect causes Game ...
Steps to reproduce: 1. Open attached project 2. Make sure that Editor is running in OpenGL mode (not Metal) 3. Open the 'CorridorDe... Read more
Enabling Post-Processing Behaviour increases the brightness intensity of...
To reproduce: 1. Open repro project (link in edit comments) 2. Open 'Test Stage 1' scene 3. Find Main Camera in the Hiearchy 4. Acti... Read more
Changing a camera's viewport via script breaks PostProcessing Effects in...
Steps to reproduce: 1. Download and open the newest attached project "ViewportImageEffect.zip" 2. Enter Playmode Expected result: c... Read more
Image effects dont work in scene view
Image effects dont work in scene view. Reproducible in 5.60f3, 2017.1b1 Read more
Bloom not working with HDR and bloom threshold at >1
Reproduction steps: 1. Open the attached project on Unity 5.6.0b4 or newer 2. Open the only scene 3. Open Game tab 4. See that there... Read more
Visual artifact in dark areas with tone mapping and at least one other e...
Repro Steps: 1. Open the "artefact" scene 2. Look at the game view 3. See that the darker areas in the scene have artifacts 4. Sele... Read more
rtW = source.width in OnRenderImage function throws null exception after...
To reproduce: 1. Open attached project; 2. Open scene -test; 3. Select Main camera in Hierarchy; 4. Select Game view; 5. In the main... Read more
[VR]Global Fog Image Effect is visibly moving up and down when tilting t...
Steps to reproduce: 1. Download and open the attached project 2. Make sure VR is enabled 3. Enter Play mode and view through VR devi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL