Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
879173
Regression
No
MotionVector pass is overwritten by Opaque objects if the renderQueue is the same
Steps to reproduce:
1. Download and open the attached project("MVbug.zip)
2. Enter playmode
Expected result: Wheels' motion vectors are drawn over the Car
Actual result: if Wheel material renderQueue is the same as Car material, motion vectors are not represented where Car material is visible
Reproduced on 5.4.4p1, 5.5.1p3, 5.6.0b7
5.3 does not contain DepthTextureMode.MotionVectors
Workaround*: increase renderQueue of the wheel Material
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment