Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
879173
Regression
No
MotionVector pass is overwritten by Opaque objects if the renderQueue is the same
Steps to reproduce:
1. Download and open the attached project("MVbug.zip)
2. Enter playmode
Expected result: Wheels' motion vectors are drawn over the Car
Actual result: if Wheel material renderQueue is the same as Car material, motion vectors are not represented where Car material is visible
Reproduced on 5.4.4p1, 5.5.1p3, 5.6.0b7
5.3 does not contain DepthTextureMode.MotionVectors
Workaround*: increase renderQueue of the wheel Material
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment