Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
4.2.0f3
Issue ID
551993
Regression
Yes
[ImageFx/MRT] SetTargetBuffers seems to work only with forward path cameras
1 Open attached project
2 Open scene SetTargetBuffers
3 Press Play
4 Look at Game view - picture is normal
5 Press Play to stop
6 Toggle Cube Camera and Sphere Camera Rendering Path settings.Switch to 'Use Player Settings'
7 Press Play
8 Look at Game view - appeared artifacts on the screen
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment