Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
4.2.0f3
Issue ID
551993
Regression
Yes
[ImageFx/MRT] SetTargetBuffers seems to work only with forward path cameras
1 Open attached project
2 Open scene SetTargetBuffers
3 Press Play
4 Look at Game view - picture is normal
5 Press Play to stop
6 Toggle Cube Camera and Sphere Camera Rendering Path settings.Switch to 'Use Player Settings'
7 Press Play
8 Look at Game view - appeared artifacts on the screen
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment