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Player crashes on il2cpp::os::Thread::GetCurrentThread() + 83 when shut...
How to reproduce:1. Open the attached provided in the link in the Edit section2. Build and run3. When the PLayer launches let it run... Read more
[IL2CPP] Crash when accessing methods such as Type.IsAssignableFrom() fo...
Exceptions in il2cpp runtime library code when using Type.IsAssignableFrom() method for some specific types. To repro:1) Open attach... Read more
[IL2CPP] Using contravariance causes a compilation failure with type mis...
Steps to reproduce:1) Open the latest attached project.2) Build for iOS/Android with IL2CPP as the Scripting API.- Build will fail f... Read more
[WebGL] System.DateTime.Now crashes player when .Net runtime is set to 4.x
To reproduce:1) Open the attached project and scene2) Build and run on WebGL Result: It fails with "Maximum call stack size exceeded... Read more
Fatal IL2CPP Linker errors are thrown when building a project with Entia...
How to reproduce:1. Open the user attached project2. Make sure that the scripting backend in Player Settings is set to IL2CPP3. Buil... Read more
[IL2CPP] Project Build process fails due GetObjects function
To reproduce: 1. Download the attached project "il2cpp_gen_bug.zip" and open in Unity2. Open "SampleScene" scene3. Go to Edit > P... Read more
[IL2CPP] Application crashes on startup when built with IL2CPP on Androi...
Reproduction steps:1. Open the attached project2. Build and run the project with IL2CPP on Android device3. App crashes on startup "... Read more
[IL2CPP] Build fails on x86 with C++ source code native plugins
Steps to reproduce:1. Download attached project2. Change architecture to x863. Build project Expected results: Build is successfulAc... Read more
IL2CPP strips parameter attributes
Steps to reproduce:1. Open user attached project2. Build to anything that supports IL2CPP (Tested Android and iOS)3. Inspect debug.l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used