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Reproduction steps: 1. Open the project (01/04/2018 3:14 PM)(OC link). 2. Build it to iOS using IL2CPP. - Build fails ... Excepti... Read more
To reproduce: 1. Open project attached by QA 2. Open BugReport scene and enter play mode 3. In the console notice output "Child" (ex... Read more
To reproduce: 1. Download and open attached "UnityInterpreter.zip" project. 2. Change build target to something that supports IL2CP... Read more
Steps to reproduce: 1. Open the attached project(MobileApps.zip) 2. Switch platform to Windows Store 3. Build for WSA Universal (il2... Read more
To reproduce: 1. Open project attached by the user 2. Build it for iOS or Android with IL2CPP platform ("Main" scene attached) 3. Ru... Read more
Steps to reproduce: 1. Open attached project from OC link 2. Build with IL2CPP for android and run on device 3. Press button to inst... Read more
Steps to reproduce: 1) Open the attached project (OC link, 1.2GB) (use command line and '-buildTarget Android' argument when launchi... Read more
Android builds fail when assemblies that utilize iOS code are used in the project, even though the code isn't used directly. This af... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [MacOS] Exclusive Fullscreen mode launches into windowed mode when "Allow Fullscreen Switch" is unchecked.
- Passing prefab's transform as a parent while Instantiating the prefab fails silently
- Individual particles jump to wrong place when the Particle System changes position if the simulation speed is != 1
- The toolbar of Project Window is higher than the toolbars of other windows
- SetIsHierarchyDispatchInterested error is thrown when setting probeAnchor during OnPostprocesModel