Search Issue Tracker
Fixed
Votes
0
Found in
5.4.5p1
Issue ID
916995
Regression
No
[IL2CPP] inconsistent memory heap size ( ~30MB more with IL2CPP )
Reproduction steps:
1. Open the attached "Stripped" project.
2. Go to "Tools > Build Tests" in the menu bar.
3. Open and run the "mono2x mrelease" build in the "projects" folder.
4. Click "Force GC".
5. Check the information on a device screen.
- Used memory shows ~96 MB.
6. Open and run the "il2cpp mrelease" build in the "projects" folder.
7. Click "Force GC".
- Used memory shows ~128 MB.
Reproduced with:
IL2CPP
iPad Pro 9.7" 10.2.1
5.4.0f3, 2017.01.0b8
Not reproducible with:
Mono
Notes:
- Using Development L2CPP iOS build sometimes shows ~96mb.
- Doesn't reproduce with Android for the user.
- May not be related to iOS only, reproduced with Android (Xiaomi MI NOTE Pro, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 430, Build:Xiaomi/leo/leo:7.0/NRD90M/7.4.27:user/release-keys).
Resolution:
We should depend on platform specific memory profiling tools instead these API methods in .NET.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
Add comment