Search Issue Tracker
Fixed
Votes
0
Found in
5.4.5p1
Issue ID
916995
Regression
No
[IL2CPP] inconsistent memory heap size ( ~30MB more with IL2CPP )
Reproduction steps:
1. Open the attached "Stripped" project.
2. Go to "Tools > Build Tests" in the menu bar.
3. Open and run the "mono2x mrelease" build in the "projects" folder.
4. Click "Force GC".
5. Check the information on a device screen.
- Used memory shows ~96 MB.
6. Open and run the "il2cpp mrelease" build in the "projects" folder.
7. Click "Force GC".
- Used memory shows ~128 MB.
Reproduced with:
IL2CPP
iPad Pro 9.7" 10.2.1
5.4.0f3, 2017.01.0b8
Not reproducible with:
Mono
Notes:
- Using Development L2CPP iOS build sometimes shows ~96mb.
- Doesn't reproduce with Android for the user.
- May not be related to iOS only, reproduced with Android (Xiaomi MI NOTE Pro, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 430, Build:Xiaomi/leo/leo:7.0/NRD90M/7.4.27:user/release-keys).
Resolution:
We should depend on platform specific memory profiling tools instead these API methods in .NET.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Add comment