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[IL2CPP][2019.1] Delegate with NativeArray<int> as parameter type trigge...
Steps to reproduce:1. Download 1156422_repro.zip2. Build a Standalone player with IL2CPP backend Actual results: Build fails with an... Read more
Player crashes on mono_runtime_resource_set_callback when built on IL2CP...
To reproduce:1. Download user's attached "RemotingTestServiceNew" server files and "RemotingTestNew" project2. Start the local serve... Read more
Build fails with IL2CPP error 'System.Void System.Collections.Concurrent...
How to reproduce:1. Download the assemblies "Managed.zip"2. Find the il2cpp.exe command line in the editor log3. Modify the command ... Read more
[Mobile] ConcurrentBag.TryTake() throws exception in IL2CPP build
Reproduction steps:1. Open the attached project "case_1230447-ConcurrentBagIssue-2020.1.zip"2. Build on Android platform (IL2CPP)3. ... Read more
Exception: Unity.IL2CPP.Building.BuilderFailedException is thrown when b...
How to reproduce:1. Open the user's attached "verify.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build And Run4. ... Read more
[WebGL] System.DateTime.Now crashes player when .Net runtime is set to 4.x
To reproduce:1) Open the attached project and scene2) Build and run on WebGL Result: It fails with "Maximum call stack size exceeded... Read more
[IL2CPP] Player crashes when calling user32.dll function ToUnicode
Steps to reproduce:1. Download attached project2. Build project for Standalone IL2CPP3. Launch player Results: Player crashes Reprod... Read more
Build errors when trying to build a project with high Managed Stripping ...
How to reproduce:1. Open the user's originally attached project2. Build for Windows Standalone (include SampleScene)-- Observe the b... Read more
WebGL Builds Leak Memory On .NET 4.x Runtime for Circular References
To reproduce:1) Open the attached project and the scene inside of it2) Open Build Settings3) Set it to WebGL platform and make sure ... Read more
[IL2CPP] Application crashes at vdso while creating WeakReference when b...
To reproduce:1. Open attached project2. Make sure player settings are set as below:Scripting Backend = IL2CPPC++ Compiler Configurat... Read more
All about bugs
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