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[IL2CPP] The sockaddr_un structure is not properly filled when trying to...
The IL2CPP runtime does not properly fill the sockaddr_un structure that is passed to the bind() or connect() system calls when tryi... Read more
[IL2CPP] Fails to generate generic method struct variant when calling it...
Steps to reproduce: 1. Download "IL2CPP-Bug-GenericMethodRemoved.zip" 2. Build "SampleScene" for Standalone (IL2CPP) 3. Start player... Read more
[Android] [IL2CPP] Android IL2CPP build fails with errors on LWRP projec...
How to reproduce: 1. Open attached Unity project 2. Build to Android platform --build fails with errors: Failed running D:\Unity\201... Read more
[IL2CPP] Passing 'this' to a method as an 'in' parameter causes IndexOut...
Steps to reproduce: 1. Download attached project 2. Build project for Standalone with IL2CPP backend Results: Build fails with when... Read more
[IL2CPP] Player crashes on closing it if System.Threading.Thread is running
Steps to reproduce: 1. Download 1147963_repro.zip 2. Build project for Standalone platform (IL2CPP backend) 3. Launch player 4. Pres... Read more
[iOS][IL2CPP] Crash on il2cpp::metadata::Il2CppTypeHash::Hash when the S...
How to reproduce: 1. Open the attached project 2. Go to File-> Build Settings-> Switch to iOS Platform 3. Build for iOS and deploy ... Read more
[UWP] Builds fail with Rewired
How to reproduce: 1. Open the attached "1UWPBuildBug.zip" project 2. Build to UWP Expected result: Build succeeds Actual result: Bu... Read more
[IL2CPP] PreserveSig attribute is ignored when building with IL2CPP
How to reproduce: 1. Open the attached project ("case_1202914-IL2CPP PreserveSig.zip") 2. Make a Standalone build with IL2CPP script... Read more
Mathf.Approximately on similar values do not return true in IL2CPP Stand...
How to reproduce: 1. Open attached project "mathf.approx bug.zip" and scene "Main" 2. Enter Play mode 3. In Game View, press "Begin... Read more
Unsafe Memory marshal fails on IL2CPP backend
Steps to reproduce: 1. Download 1146277_repro.zip and open "SampleScene" scene 2. Build project for Standalone IL2CPP 3. Launch play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file