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[IL2CPP] Standalone build fails with IL2CPP did not run properly excepti...
To reproduce: 1. Download and open attached "Problem.zip" project.2. Make sure Standalone scripting backend is set to IL2CPP.3. Buil... Read more
[il2cpp] Standalone il2cpp build fails with errors
Steps to reproduce:1.Open the attached project2. Open the TestScene scene3. Build and Run4. Observe the error Actual results: Editor... Read more
[IL2CPP] Crash when clearing up TCP threads in an object finalizer
Repro steps:1. Open the attached project "ThreadCrashProjectZip"2. Make sure Scripting Backend is set to IL2CPP3. Build to Android/i... Read more
[IL2CPP] Standalone throws ExecutionEngineException when using generics ...
How to reproduce:1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip"2. Make sure that Api Compatibility Leve... Read more
[IL2CPP] Fails to generate generic method struct variant when calling it...
Steps to reproduce:1. Download "IL2CPP-Bug-GenericMethodRemoved.zip"2. Build "SampleScene" for Standalone (IL2CPP)3. Start player Re... Read more
[Android] Incorrect bit patterns are being printed when using IL2CPP in ...
To reproduce:1. Open attached project2. Make sure to build with IL2CPP3. Build and run to Android device4. Check logcat for the inco... Read more
[IL2CPP] WebGL/IL2CPP builds fail when machine doesn't have .NET 4.7.2 p...
How to reproduce:1. Create a new project2. Try making IL2CPP/WebGL build3. Inspect the errors in the console Expected results: Build... Read more
[IL2CPP] Player freezes when invoking OnDestroy
To reproduce:1. Open project attached by QA2. Build "_base" scene for iOS3. Run it on the device4. Hit the 1st button few times and ... Read more
Attempting to call method for which no ahead of time (AOT) code was gene...
Reproduction steps:1. Open the attached '1013854_project' project.2. Build the 'Test' scene to a device (tested using iOS, but it sh... Read more
[IL2CPP] [macOS] Equality checking with 'ReferenceEquals' and '==' is fa...
Reproduction steps:1. Open the attached project.2. Build the 'Test' scene as macOS Standalone using IL2CPP.3. Open the Build and wai... Read more
All about bugs
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