Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0b1
Issue ID
1082131
Regression
No
[Android] Incorrect bit patterns are being printed when using IL2CPP in the Android build
To reproduce:
1. Open attached project
2. Make sure to build with IL2CPP
3. Build and run to Android device
4. Check logcat for the incorrect bit pattern
Actual result: Building with IL2CPP prints "11001010"
Expected result: Building with IL2CPP should print "11100101"
Reproduced in:2018.3.0a10; 2018.3.0b1; 2018.3.0b2; 2019.1.0a1
Note: Due to errors can't reproduce on lower versions.
Tested with:
VLNQA00153, Google Pixel XL (Pixel XL), Android 8.0.0, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00173, Xiaomi Redmi 6Pro (Redmi 6 Pro), Android 8.1.0, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
Note: Building with mono, bit patterns are correct.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Safe area ignores navigation bar on Android when targeting level 35 API or higher
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
- The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
- Font kerning breaks at runtime when multiple UI Documents use different fonts
This is a duplicate of issue #1077373