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How to reproduce: 1. Open attached project 2. Attach TestZlib.cs script to any game object 3. Build scene to iOS and run - Notice ... Read more
Reproduction steps: 1. Open attached project "PointingInJS" 2. Build scene "Test" for WebGL 3. Open the built game and click the but... Read more
To reproduce: 1) Download attached project 2) Make sure that scripting backend is set to il2cpp 3) Build and run for iOS 4) Notice ... Read more
IL2CPP fails to handle data in a struct when the following conditions are met: - This struct implements an interface. - This struct... Read more
Reproduction steps: 1. Open the attached project "Slinq" 2. Open the scene "empty" 3. Build the scene for WebGL "Slow (fast builds)"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Android] Can't relocate the caret in Input Fields when Hide Mobile Input option is being used
- Multiple Edge Colliders 2D can be edited at the same time, every Edge Collider's "Edit Collider" button is highlighted
- Crash on SceneVisibilityState when trying to open a project containing another project in the Assets folder
- Reflection probe bounces don't work when Rendering Path is set to 'Deferred'
- Shader error undeclared identifier "UNITY_TRANSFER_LIGHTING" when building project