Search Issue Tracker
Fixed in 2020.3.38f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2022.2.0b2, 2023.1.X
Votes
1
Found in
2022.2.0a16
Issue ID
UUM-3907
Regression
No
[IL2CPP] Project with NHibernate library fails to Build when using IL2CPP Scripting Backend
Reproduction steps:
1. Open the attached project "1414799.zip"
2. Build the project using IL2CPP Scripting Backend
Expected result: Build was successful
Actual result: Build failed: "UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors"
Reproducible with: 2021.3.2f1, 2022.1.0f1, 2022.2.0a13
Could not test with: 2019.4.38f1, 2020.3.34f1 - due to errors in the Console
Reproduced on: Windows 10 Pro
Notes:
1. This project uses the NHibernate library https://github.com/nhibernate
2. The issue is not reproducible when using Mono Scripting Backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
- Editor crashes with error "Failed to present D3D11 swapchain due to device reset/removed" and Player freezes when rendering a particle system while using modified URP package on DX11
- Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a5
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0b2
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.8f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.7f1