Search Issue Tracker
Fixed
Fixed in 2020.3.38f1, 2021.3.7f1, 2022.1.8f1, 2022.2.0b2, 2023.1.0a5
Votes
1
Found in
2022.2.0a16
Issue ID
UUM-3907
Regression
No
[IL2CPP] Project with NHibernate library fails to Build when using IL2CPP Scripting Backend
Reproduction steps:
1. Open the attached project "1414799.zip"
2. Build the project using IL2CPP Scripting Backend
Expected result: Build was successful
Actual result: Build failed: "UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors"
Reproducible with: 2021.3.2f1, 2022.1.0f1, 2022.2.0a13
Could not test with: 2019.4.38f1, 2020.3.34f1 - due to errors in the Console
Reproduced on: Windows 10 Pro
Notes:
1. This project uses the NHibernate library https://github.com/nhibernate
2. The issue is not reproducible when using Mono Scripting Backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2023.1.0a5):
Fixed in: 2023.1.0a5
Resolution Note (fix version 2022.2.0b2):
Fixed in: 2022.2.0b2
Resolution Note (fix version 2022.1.8f1):
Fixed in: 2022.1.8f1
Resolution Note (fix version 2021.3.7f1):
Fixed in: 2021.3.7f1