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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
84
Found in
2018.1.6f1
Issue ID
1058636
Regression
No
[IL2CPP] System.Diagnostics.Process.Start() fails to launch application
Steps to reproduce:
1. Download attached project
2. Build Standalone player on IL2CPP backend
3. Launch build player
Expected results: System.Diagnostics.Process.Start() launches process.
Actual results: System.Diagnostics.Process.Start() fails to launch process
Reproduced with: 2018.3.0a5, 2018.2.0f2, 2018.1.9f1, 2017.4.7f1
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Kamyker
Oct 26, 2022 22:47
Made a plugin that implements Process for Win, Linux and Mac: https://assetstore.unity.com/packages/tools/integration/system-diagnostics-process-for-il2cpp-232897
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dklassic
Jul 23, 2022 03:17
2021 LTS here. As of 2021.3.6f this seems still being an issue.
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Erveon
May 14, 2022 03:01
Kind of crazy that this hasn't been addressed yet..
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wokamoka
Apr 03, 2022 17:16
Currently working with Unity 2020.3.15f2.
We still experience the same problem.
It is indeed problematic considering google's enforcement of IL2CPP.
Hoping you will find time sometimes to fix this issue.
Thanks. -
sonderous
Nov 10, 2021 06:09
Chalk me up as also running into this roadblock...
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orionk1
Dec 04, 2020 01:09
This is important given google's enforcement of IL2CPP.
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kaigangames
Nov 06, 2020 13:40
Please fix this. I'm using it to call ffmpeg for streaming. Falling back to Mono till this is fixed.
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EpicVR-
Sep 03, 2020 06:22
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ParkKyoungSun
Jul 23, 2020 00:00
유니티엔진.어플리케이션.오픈유알엘(파일패스);
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ParkKyoungSun
Jul 22, 2020 23:41
다들 화가 나있네요
좋네요
계속 화내
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Resolution Note:
Postpone due to IL2CPP currently doesn't support external process creation.