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Encoding.GetEncoding("big5") failure when building with [IL2CPP]
To reproduce:1. Open attached project2. Build and run on iOS or Android with IL2CPP as the scripting backendNotice that when running... Read more
[IL2CPP] Crash while scene is loading with "RuntimeInvoker...Il2CppObjec...
Reproduction steps: 1. Open the attached project.2. Built and run it for iOS.3. Click "Play".- Application crashes: thread #1: tid =... Read more
IL2CPP build fails with System.Void UnityEngine.UI.ObjectPool`1::Release...
How to reproduce:1. Open the attached project2. Switch to Android platform3. Make sure that Scripting Backend is set to IL2CPP4. Bui... Read more
The AssemblyHelper cannot find an assembly in a sub directory.
Steps to reproduce:1) Open the attached project.2) Build for iOS. Errors show up in the console: ArgumentException: The Assembly Tri... Read more
[IL2CPP] UnityEngine.Ping thread leak
Reproduction steps:1. Open the attached "Archive" project.2. Build it for iOS and open the Xcode project.3. Hold LMB on the Play but... Read more
Unity fails to convert classes into dex format when building il2cpp for ...
Steps to reproduce:1. Open project from the provided oc.unity3d link2. Build project for android using il2cpp-Error "Unable to conve... Read more
Building fails as UnusedByteCodeStripper2.exe fails to run properly
To reproduce:1) Open attached project2) Build it for WebGL The process fails with these two errors:http://puu.sh/u78I7/d9d6df21cc.pn... Read more
[Android][IL2CPP] Plugins returned value is different between x86 and AR...
Reproduction steps:1) Download and open user's attached project2) Build and run "game" scene on a device with x86 Instruction set Ac... Read more
[IL2CPP][XCode][iOS] Xcode 3 throw error when played (Xcode 8.2.1 does not)
Reproduction Steps:1. Open User's project2. Open "Main" scene3. Run in play mode4. Notice "Decompressed data length" in console5. Bu... Read more
[IL2CPP] Stripping Unity.Analytics fails for iOS builds with fatal Mono ...
Steps to reproduce:1) Open the attached project (OC link).2) Build for iOS. The build takes a very long time and fails with a fatal ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "State comes from an incompatible keyword space" error when clicking on a shader
- Test Runner's Player test fails when the IL2CPP scripting backend is selected
- Not all of the Profiler Modules can be reordered
- [Accelerator] Texture uploads to the cache server are duplicated when switching between Texture Formats
- CommandBuffer.DrawProcedural fails to render when RenderGraph and Metal Graphics API are enabled