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[WebGL] user content build crashes with NullRefException
-e: user content is stopped in WebGL due to NullRef exception which isn't thrown in editor or standalone -repro:--open attached proj... Read more
[Mobile] ConcurrentBag.TryTake() throws exception in IL2CPP build
Reproduction steps:1. Open the attached project "case_1230447-ConcurrentBagIssue-2020.1.zip"2. Build on Android platform (IL2CPP)3. ... Read more
Unity Editor freezes on "Building native binary with IL2CPP" when being ...
How to reproduce:1. Open attached project2. In the menu choose Platform > Android - Google Play3. Change directory to Keystore (s... Read more
[IL2CPP] Obsolete "BuildOptions.ForceOptimizeScriptCompilation" suggests...
To reproduce:1. Open project attached by QA2. Check the console and notice warning:warning CS0618: `UnityEditor.BuildOptions.ForceOp... Read more
Android build with IL2CPP scripting back-end crashes when using Linq
To reproduce:1. Open attached project2. Build it for Android on IL2CPP scripting back-end Expected: application does not crashActual... Read more
IL2CPP generates incorrect result when multiplying ulong expression and ...
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Build to iOS and run- Note that the second formula on the scree... Read more
[iOS] Project fails to build with "Expected member name or semicolon aft...
1. Open attached project2. Build to iOS with Il2CPP3. Building via XCode fails with "Expected member name or ; after declaration spe... Read more
[Serialization] [IL2CPP] BinaryFormatter.Deserialize method fails to des...
How to reproduce:1. Open the attached Unity project ("1361559_2021.2.0a18_repro.zip")2. Build And Run Expected result: dummyFloatVal... Read more
[iOS][Android] Random crashes while debugging with IL2CPP debugger in Vi...
How to reproduce:1. Open the project uploaded to owncloud or download Survival Shooter from Asset Store2. Change platform to Android... Read more
Fatal IL2CPP Linker errors are thrown when building a project with Entia...
How to reproduce:1. Open the user attached project2. Make sure that the scripting backend in Player Settings is set to IL2CPP3. Buil... Read more
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