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[WebGL] user content build crashes with NullRefException
-e: user content is stopped in WebGL due to NullRef exception which isn't thrown in editor or standalone -repro: --open attached pr... Read more
[Mobile] ConcurrentBag.TryTake() throws exception in IL2CPP build
Reproduction steps: 1. Open the attached project "case_1230447-ConcurrentBagIssue-2020.1.zip" 2. Build on Android platform (IL2CPP) ... Read more
Unity Editor freezes on "Building native binary with IL2CPP" when being ...
How to reproduce: 1. Open attached project 2. In the menu choose Platform > Android - Google Play 3. Change directory to Keystore (... Read more
[IL2CPP] Obsolete "BuildOptions.ForceOptimizeScriptCompilation" suggests...
To reproduce: 1. Open project attached by QA 2. Check the console and notice warning: warning CS0618: `UnityEditor.BuildOptions.Forc... Read more
Android build with IL2CPP scripting back-end crashes when using Linq
To reproduce: 1. Open attached project 2. Build it for Android on IL2CPP scripting back-end Expected: application does not crash Ac... Read more
IL2CPP generates incorrect result when multiplying ulong expression and ...
How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Build to iOS and run - Note that the second formula on the ... Read more
[iOS] Project fails to build with "Expected member name or semicolon aft...
1. Open attached project 2. Build to iOS with Il2CPP 3. Building via XCode fails with "Expected member name or ; after declaration s... Read more
[Serialization] [IL2CPP] BinaryFormatter.Deserialize method fails to des...
How to reproduce: 1. Open the attached Unity project ("1361559_2021.2.0a18_repro.zip") 2. Build And Run Expected result: dummyFloat... Read more
[iOS][Android] Random crashes while debugging with IL2CPP debugger in Vi...
How to reproduce: 1. Open the project uploaded to owncloud or download Survival Shooter from Asset Store 2. Change platform to Andro... Read more
Fatal IL2CPP Linker errors are thrown when building a project with Entia...
How to reproduce: 1. Open the user attached project 2. Make sure that the scripting backend in Player Settings is set to IL2CPP 3. ... Read more
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