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Won't Fix



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Issue ID




Unity Editor freezes on "Building native binary with IL2CPP" when being built on android platform



How to reproduce:
1. Open attached project
2. In the menu choose Platform > Android - Google Play
3. Change directory to Keystore (so you can successfully compile the project for Android)
4. Build the project

Actual result: Editor freezes on "Building native binary with IL2CPP". Unable to cancel the build, the only way to do that is to terminate the whole Editor.
Expected results: Unity editor should build the project and not get stuck while building.

Reproduced with: 2017.2.2p3, 2017.3.2f1, 2017.4.1f1; 2018.1.0f1; 2018.2.0b2

Note: similar to case 1004743

Comments (3)

  1. Rachan

    Oct 27, 2021 08:31

    So did you solve this problem?
    because I have this problem too
    it take about 2 hours ago now...

  2. power-game-master

    May 13, 2021 18:01

    Amazingly, it was my case.
    So thanks for the information.

  3. abar

    May 03, 2019 09:34

    In case anyone else comes here with the same issue, the answer (in my case) was given on this other bug report (a large array of strings initialiser).

    In case anyone from Unity reads this, it's really not helpful to close bugs with 'Won't Fix' and no explanation.

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