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Won't Fix

Votes

1

Found in

2017.4.1f1

Issue ID

1028201

Regression

No

Unity Editor freezes on "Building native binary with IL2CPP" when being built on android platform

IL2CPP

-

How to reproduce:
1. Open attached project
2. In the menu choose Platform > Android - Google Play
3. Change directory to Keystore (so you can successfully compile the project for Android)
4. Build the project

Actual result: Editor freezes on "Building native binary with IL2CPP". Unable to cancel the build, the only way to do that is to terminate the whole Editor.
Expected results: Unity editor should build the project and not get stuck while building.

Reproduced with: 2017.2.2p3, 2017.3.2f1, 2017.4.1f1; 2018.1.0f1; 2018.2.0b2

Note: similar to case 1004743

Comments (3)

  1. 48cd05539094b21cf3259d1041c37610?d=mm

    Rachan

    Oct 27, 2021 08:31

    So did you solve this problem?
    because I have this problem too
    it take about 2 hours ago now...

  2. C9a12c42d29b71af55b5da3d4aa485ac?d=mm

    power-game-master

    May 13, 2021 18:01

    Amazingly, it was my case.
    So thanks for the information.

  3. 46d6cbe87fd086fb9960b2f1a88852ec?d=mm

    abar

    May 03, 2019 09:34

    In case anyone else comes here with the same issue, the answer (in my case) was given on this other bug report (a large array of strings initialiser).

    https://issuetracker.unity3d.com/issues/il2cpp-build-hangs-while-building-a-project-with-a-large-array-of-strings

    In case anyone from Unity reads this, it's really not helpful to close bugs with 'Won't Fix' and no explanation.

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