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WebGL Player freezes on startup when calling GetMonoManagerPtr
How to reproduce: 1. Open the user's attached project 2. Build and run the project for WebGL (File -> Build Settings... -> Build and... Read more
[IL2CPP] IndexOutOfRangeException is thrown when getting last array valu...
Steps to reproduce: 1. Download attached project 2. Build "Main" scene for Standalone 3. Open build project Expected results: No ex... Read more
[WebGL] "Not implemented: Class::FromIl2CppType" error is thrown and a c...
How to reproduce: 1. Open the attached project 2. Make a WebGL build 3. Host the WebGL build 4. Open the built WebGL Player in a bro... Read more
[IL2CPP] Exception at MakeGenericMethod is thrown when trying to seriali...
Steps to reproduce: 1. Download repro project "906975.zip" 2. Build Scene1 to iOS 3. On XCode add Security.framework library under "... Read more
XCode fails building Avro serialization plugin
1. Open project from link below 2. Build to iOS 3. Building via XCode will fail with use of undeclared indetifiers in Bulk_Avro_0.cp... Read more
[IL2CPP] link.xml files not recognized inside packages
Steps to reproduce: 1. Open user attached project 2. Play the scene and observe the "The types are |LinksTest| and |LinksTesta|" out... Read more
[IL2CPP] Using System.Net.Sockets.Socket.IOControl and IL2CPP crashes th...
To reproduce: 1. Download attached project "502279.zip" and open in Unity 2. Open "test" Scene 3. Change Scripting Backend to IL2CP... Read more
[IL2CPP] "BuildFailedException" and Bee errors are thrown in the Console...
Reproduction steps: 1. Open the attached user's project 2. Go to File > Build Settings 3. Switch to Android Platform and Build the ... Read more
[MacOS][IL2CPP] Building Android IL2CPP project takes hours longer than ...
Reproduction steps: 1. Open "sh2-Unity-.zip" project 2. Build for iOS 3. Note the time it takes 4. Build for Android IL2CPP, ARMv7/A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel