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Build that contains a script with a struct which has a static nullable r...
How to reproduce:1. Open attached project "scriptBug.zip"2. Observe the "test" script in the Assets folder3. Try and build the scene... Read more
Getting the current process name returns Null when building with IL2CPP
How to reproduce:1. Open user-attached project “2022.2 Beta Project”2. Build the project with the IL2CPP Scripting Backend3. Observe... Read more
IL2CPP Build fails when using .NET Framework API Compatibility
How to reproduce:1. Open the user attached "IL2CPPTypeConversion.zip" project2. Build the project (File -> Build Settings -> B... Read more
Slow synchronization primitives (lock, volatile, interlocked) on IL2CPP
Steps to reproduce: Originally reported on Discussions here: [https://discussions.unity.com/t/poor-performance-of-synchronization-pr... Read more
XCode fails building Avro serialization plugin
1. Open project from link below2. Build to iOS3. Building via XCode will fail with use of undeclared indetifiers in Bulk_Avro_0.cpp ... Read more
[IL2CPP] UI Toolkit ListView with Virtualization Method set to DynamicHe...
Reproduction steps: Open the user attached project Open the “SampleScene” scene Press File → Build And Run In Player observe the num... Read more
[Android][IL2CPP] AotList.Sort() method isn't functional when trying to ...
How to reproduce:1. Open the user’s attached “TestSavesU2021_UVS” project2. Build and Run the “SampleScene” Scene on Android3. Click... Read more
Build crashes when running while using "CreateDelegate" method and IL2CP...
How to reproduce:1. Open the attached project “IN_3846.zip”2. Press Edit → Project Settings → Player3. Set Scripting Backend to IL2C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project