Search Issue Tracker
[iOS] MonoManager::GetScriptingClass takes a lot of Unity loading time
Reproduction Steps:1. Build project for iOS (building steps in edit)2. In Xcode build (profile) and launch Instruments3. Instruments... Read more
[IL2CPP] PreserveSig attribute is ignored when building with IL2CPP
How to reproduce:1. Open the attached project ("case_1202914-IL2CPP PreserveSig.zip")2. Make a Standalone build with IL2CPP scriptin... Read more
Project fails to build with IL2CPP at TypeDbJsonGenerator
Reproduction steps:1. Open user attached project2. Open Assets\Scenes\MessageBoardScene3. Make sure Backend is set to IL2CPP in Play... Read more
[IL2CPP] Application crashes when FlareLayer class gets stripped
1. Open attached project2. Build to iOS with IL2CPP3. Add in info.plist new string with name "FacebookAppID" and enter this string: ... Read more
[UWP] Builds fail with Rewired
How to reproduce:1. Open the attached "1UWPBuildBug.zip" project2. Build to UWP Expected result: Build succeedsActual result: Build ... Read more
[IL2CPP] Player crashes when calling Process.GetCurrentProcess().StartTime
Steps to reproduce:1. Download attached project2. Build project for Standalone with IL2CPP backend Actual results: Player crashes wh... Read more
[IL2CPP] Build fails on x86 with C++ source code native plugins
Steps to reproduce:1. Download attached project2. Change architecture to x863. Build project Expected results: Build is successfulAc... Read more
IL2CPP standalone build crashes when null is thrown in a try catch block
How to reproduce:1. Open attached project "il2cpp-android-crash-2019.zip"2. Make sure ILL2CPP is installed and enabled (Project Sett... Read more
Player crashes on il2cpp::os::Thread::GetCurrentThread() + 83 when shut...
How to reproduce:1. Open the attached provided in the link in the Edit section2. Build and run3. When the PLayer launches let it run... Read more
Unity Editor freezes on "Building native binary with IL2CPP" when being ...
How to reproduce:1. Open attached project2. In the menu choose Platform > Android - Google Play3. Change directory to Keystore (s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Previous model to world matrix is not correctly set for ASW
- More calls are made to GC.Alloc in an HDRP Sample Template when compared to the 2022.3 stream
- Generating Light Probe lighting returns inconsistent results on a specific mesh
- Two Warnings appear for every Soft Delete Operation when Deleting Sub Assets in the Project Browser
- “Item m_LightProbeSystem not found” warning is thrown when pressing the “Open” button multiple times in the Adaptive Probe Volume component warning