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Lights leak when using Adaptive Probe Volumes
How to reproduce:1. Open the attached project “APV Leaks.zip“2. Open the “OutdoorsScene“ Scene3. Bake the Probe Volumes by pressing ... Read more
[HDRP] Default volume profile comes with all the overrides
Versions tested: 2023.2.0a8 – still good, 2023.2.0a11 – incorrect volume profile Steps to repro: 1) Simply grab an affected Unity bi... Read more
Game view has black artifacts when entering the Play Mode in the specifi...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “REPROSCENE” scene3. Enter the Play Mode4. Observe the Game v... Read more
"Compute shader (StageRasterFine)" exception is thrown when HDRP High Qu...
How to reproduce:1. Open the “IN-49738_repro“ project2. Open the “SampleSceneHair“3. Enter Play Mode and observe the Console Expecte... Read more
Can't rebuild hair using Hair System in the Player
How to reproduce:1. Open the user-attached project “TestHairHDRP”2. Click Build And Run3. In the Player press the “Space” key4. Obse... Read more
Material is not rendered properly in Material Preview when "Probe Volume...
Reproduction steps:1. Open the attached “Test Project” project2. Select “Assets/SampleSceneAssets/Materials/ConcreteMatteGrey_Mat“ M... Read more
[HDRP] RenderPipelineSettings are not public making it impossible for us...
Currently there's only a getter and no setter for these properties making it impossible for users to create a custom settings on the... Read more
Transparents do not reflect the Terrain's painted Trees when Mixed Traci...
Reproduction steps:1. Open the attached “MixedTracingRepro.zip“ project2. Open the “OutdoorsScene” scene3. Observe the reflection of... Read more
[HDRP] Grayed out Shadowmask Mode settings on the Direction light are af...
Reproduction: 1) Open scene SkyBaking 2) Bake the lightmap. The shadow will look blocky its expected. 3) Switch to Baked Indirect mo... Read more
Circle-shaped artifacts appear in a grid when recording Path Traced accu...
How to reproduce:1. Open the “RayTracingBug” Project2. Open the “Bug” Scene3. In Recorder Window select “START RECORDING” (Window &g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS