Search Issue Tracker
Fixed
Fixed in 2023.2.1f1, 2023.3.0a6
Votes
1
Found in
2023.1.10f1
2023.2.0b4
2023.3.0a1
Issue ID
UUM-45668
Regression
No
"Compute shader (StageRasterFine)" exception is thrown when HDRP High Quality Line Renderer is used
How to reproduce:
1. Open the “IN-49738_repro“ project
2. Open the “SampleSceneHair“
3. Enter Play Mode and observe the Console
Expected result: No errors are seen in the Console
Actual result: “Compute shader (StageRasterFine): Property (_CameraDepthTexture) at kernel index (2) is not set UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)“ error is thrown
Reproducible with: 2023.1.8f1, 2023.2.0b4
Could not test with: 2021.3.29f1 (errors), 2022.3.7f1 (scene did not render)
Reproducible on: Windows 10
Note: The first time the error might occur after exiting Play Mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment