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0
votes
Fixed

Shadow of Unlit Shadow Matte not captured in Raytraced Reflections

HD RP

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Sep 08, 2021

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Version/s: 2019.4, 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open user's the attached project "RTR_And_ShadowMatte.zip" 2. Create and position camera under game object "c... Read more

0
votes
By Design

FilteringSettings.excludeMotionVectorObjects does not exclude moving obj...

HD RP

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Aug 16, 2021

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Version/s: 2019.4, 2020.3, 2020.3.15f2, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the user's attached "SRP Bugs.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode Expec... Read more

0
votes
By Design

Shaders imported from Blender break inside Unity

HD RP

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Jul 13, 2021

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Version/s: 2020.3, 2020.3.6f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project 2. Open the "Eye" Scene 3. Observe the "Eye1 Variant" GameObject and "EyeFromB... Read more

0
votes
Fixed

Setting Particle Emission Intensity to infinity makes the whole Scene Vi...

HD RP

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Jul 12, 2021

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Version/s: 2021.2, 2021.2.0b3, 2022.1

Reproduction steps: 1. Open the User's attached "2021.2-HDRP.zip" project 2. In the Hierarchy select the Cloner GameObject 3. In its... Read more

0
votes
Fixed

[Post Processing Stack] Changing the Layer of a Post Process Volume earl...

HD RP

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Jun 25, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.5f1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project named "PPv2Bugs(2).zip" 2. Open either "Case 1 - Early Layer Change" or "Case 2 - Lat... Read more

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