Search Issue Tracker
Fixed in 2021.3.17f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a19
Votes
1
Found in
2021.3.9f1
2022.1.15f1
2022.2.0b7
2023.1.0a5
Issue ID
UUM-11633
Regression
No
[HDRP] Entering playmode with disabled compositor breaks all its layers
Versions affected: 2021.3.9f1, 2023.1.0a5 (and most probably any other version that has Compositor)
Steps to reproduce:
1) Open attached project
2) Disable compositor, switch to Display 1 in game view
3) Enter and leave playmode
4) Observe how Compositor loses connection to all its existing assets
5) If you reenable compositor it will recreate its assets and there's no way to restore layer data (only base layers that come from SG)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.3.17f1):
serialize the enable parameter
Resolution Note (fix version 2023.1.0a19):
serialize the enable parameter