Search Issue Tracker
Fixed
Fixed in 2021.3.17f1, 2022.2.0b16, 2023.1.0a19
Votes
0
Found in
2022.1.17f1
2022.2.0b8
2023.1.0a11
Issue ID
UUM-15591
Regression
No
Lowering Cloud Layer channel opacity beyond a certain threshold results in graphical artifact
*Steps to reproduce:*
# Download and open the attached project (Bug-HDRP-CloudLayer.zip)
# Select the Sky and Fog Volume
# In the Cloud Layer, check one of the opacity channels (Opacity R, B, G, or A)
# Lower the opacity value
# Switch to the Game view (or look directly overhead)
*Expected result:*
* Procedural skybox looks clean, regardless of the opacity value used
*Actual result:*
* A bright, dot-like artifact is visible directly overhead, where the cloud layer converges (see attachment CloudOpacity-0.1.png)
*Notes:*
* Reproducible in Unity 2021.3+
* Reproduces in HDRP only
* Only reproduces when tweaking individual Opacity channels; does not reproduce when tweaking the global Opacity parameter
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment