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Fixed
Fixed in 2021.3.17f1, 2022.2.0b16, 2023.1.0a19
Votes
0
Found in
2022.1.17f1
2022.2.0b8
2023.1.0a11
Issue ID
UUM-15591
Regression
No
Lowering Cloud Layer channel opacity beyond a certain threshold results in graphical artifact
*Steps to reproduce:*
# Download and open the attached project (Bug-HDRP-CloudLayer.zip)
# Select the Sky and Fog Volume
# In the Cloud Layer, check one of the opacity channels (Opacity R, B, G, or A)
# Lower the opacity value
# Switch to the Game view (or look directly overhead)
*Expected result:*
* Procedural skybox looks clean, regardless of the opacity value used
*Actual result:*
* A bright, dot-like artifact is visible directly overhead, where the cloud layer converges (see attachment CloudOpacity-0.1.png)
*Notes:*
* Reproducible in Unity 2021.3+
* Reproduces in HDRP only
* Only reproduces when tweaking individual Opacity channels; does not reproduce when tweaking the global Opacity parameter
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