Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.3
2021.2.17f1
2021.3
2022.1
Issue ID
1422777
Regression
No
Ray-traced shadows are not rendered when the HideFlags is set to DontSaveInEditor
Reproduction steps:
1. Open the attached 'RTHideFlagsRepro' project
2. Open the 'OutdoorsScene'
3. Enter Play mode
Expected result: Both cubes have ray-traced shadows
Actual result: The cube on the right (which has HideFlags set to DontSaveInEditor) doesn't have ray-traced shadows
Reproducible with: 10.9.0 (2020.3.24f1), 12.1.6 (2021.3.0f1), 13.1.0 (2022.1.0a15)
Not reproducible with: 13.1.1 (2022.1.0a16), 13.1.7 (2022.1.0b16), 14.0.2 (2022.2.0a11)
Could not test with: 7.7.1 (2019.4.38f1) (Multiple System.NullReferenceException are logged in the Console)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"
Resolution Note (fix version 2022.1):
Fixed in 13.1.1 (2022.1.0a16)