Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.3
2021.2.17f1
2021.3
2022.1
Issue ID
1422777
Regression
No
Ray-traced shadows are not rendered when the HideFlags is set to DontSaveInEditor
Reproduction steps:
1. Open the attached 'RTHideFlagsRepro' project
2. Open the 'OutdoorsScene'
3. Enter Play mode
Expected result: Both cubes have ray-traced shadows
Actual result: The cube on the right (which has HideFlags set to DontSaveInEditor) doesn't have ray-traced shadows
Reproducible with: 10.9.0 (2020.3.24f1), 12.1.6 (2021.3.0f1), 13.1.0 (2022.1.0a15)
Not reproducible with: 13.1.1 (2022.1.0a16), 13.1.7 (2022.1.0b16), 14.0.2 (2022.2.0a11)
Could not test with: 7.7.1 (2019.4.38f1) (Multiple System.NullReferenceException are logged in the Console)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (fix version 2022.1):
Fixed in 13.1.1 (2022.1.0a16)