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ArgumentNullException and other errors are thrown when attempting to ope...
How to reproduce:1. Open the “IN-50641_repro.zip“ project2. Search “Island“ in the Project tab and open the “Island“ Scene3. Increas... Read more
Objects wth StackLit lightmode will receive decals when the object is ou...
How to reproduce:1. Download and open the attached project2. Open the OutdoorScene3. Enter "Play" mode4. Observe the cube Expected o... Read more
Objects do not receive lighting from StaticLightingSky
Repro : Open the attached project Open scene : Scenes/APV Bake and notice the cube receives lighting from the cubemap Open additivel... Read more
[HDRP] Squared artifacts for iridescent material when on top of Lit usin...
{color:#DE350B}Read carefully the Additional infos. {color}Repro steps :- Open attached project- Open scene called "Iridescence"- Go... Read more
Mac on 2023.1.0a20 is unusable, issues with constant buffers
Reproduction: 1) Open a new HDRP outdoor scene Result: flickering, sometimes even full mac freeze into booting. More info: Does not ... Read more
"The layout could not be fully loaded" warning thrown in the Console win...
How to reproduce:1. Create a new Unity project using 3D Sample Scene (HDRP)2. Observe the warnings in the Console window Expected re... Read more
[HDRP] APV probes dont display for some brick levels
Reproduction: 1) Open APV tunnel project 2) Disable Local APV volumes, enable the global one 3) Add a static cube to force larger br... Read more
Water System is not rendering waves or ripples when using macOS M2
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Observe the “Pool... Read more
[HDRP] Grayed out Shadowmask Mode settings on the Direction light are af...
Reproduction: 1) Open scene SkyBaking 2) Bake the lightmap. The shadow will look blocky its expected. 3) Switch to Baked Indirect mo... Read more
[HDRP][Color Checker Tool] Undo does not work with the palette type drop...
Steps to reproduce:1. Open any HDRP project2. Create a Color Checker object (GameObject>Rendering>Color Checker Tool)3. Change... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS