Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.1f1
Issue ID
UUM-49712
Regression
No
Water System is not rendering waves or ripples when using macOS M2
Reproduction steps:
1. Open the attached "PROJECTFILE" project
2. Open the "Assets/Scenes/SampleScene.unity" scene
3. Observe the “Pool” GameObject in Scene or Game view
Expected result: Water waves or ripples can be visible
Actual result: No water waves or ripples are visible and a Console error can be seen “Metal: Error creating compute pipeline state: Compiler encountered an internal error“
Reproducible with: 2022.3.1f1
Reproducible on: macOS 13.4.1 (M2 Max)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Resolution Note:
we don't have access to M2 hardware and the issue doesn't repro on M1