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[HDRP][Water] `Annotation not found` logged when selecting object with W...
Steps to reproduce: Open a new HDRP project Enable Water in Project Settings>Quality>HDRP>Rendering>Water Enable Water i... Read more
[HDRP] The Game view flickers when interacting with the Editor UI and a ...
Reproduction steps: Open the user attached project Open the “IndoorsScene” scene Observe the Game view while interacting with Editor... Read more
[HDRP Water] Excluder does not update properly
Reproduction: 1) Add any excluder to an existing water 2) Restart the editor with saving (mandatory) 3) Open the project and change ... Read more
HDRP High (PCSS) Shadow Filtering has an unexpected interaction with "Qu...
Reproduction steps:1. Open the attached "repro_IN-49689.zip" project2. Open the "OutdoorsScene" Scene3. Enter the Play Mode4. In the... Read more
[HDRP] Console erros spamming when adding rendering API OpenGLCore or Op...
Repro steps: create new project with HDRP 3D template open Project Settings add OpenGL Core to the Rendering API list (no need to sw... Read more
Memory Leak error when no directional light is present in the Scene and ...
Reproduction steps:1. Open the attached “HDRPTestProject” project2. Open “OutdoorsScene” scene3. Enter the Play Mode Expected result... Read more
HDROutputSettings.main.active stays "True" when calling RequestHDRModeCh...
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/OutdoorsScene.unity” Scene3. Enter the Play Mode4. Pr... Read more
"(GetStatus) Cannot get non-existing progress id 5." error is thrown whe...
To reproduce: Open Unity Hub and create project with the "3D Sample Scene (HDRP)" Template; When the project is opened switch to the... Read more
[HDRP] Objects Motion Vector pass not enabled with SG in certain cases
Steps to reproduce 1) Create an empty HDRP project 2) Create SG Lit and a material instance off of it 3) Click on Add Precomputed Ve... Read more
[HDRP] Missing keyword in Shader Graphs
Steps to reproduce 1) Create an empty HDRP template 2) Create a lit SG 3) Check generated code and observe "WRITE_DECAL_BUFFER" is n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS