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Won't Fix

Won't Fix in 2023.3.X

Votes

1

Found in

2022.3.7f1

2023.1.7f1

2023.2.0b3

2023.3.0a3

Issue ID

UUM-45235

Regression

Yes

HDROutputSettings.main.active stays "True" when calling RequestHDRModeChange to set it "False"

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Reproduction steps:
1. Open the attached “Repro.zip” project
2. Open the “Assets/OutdoorsScene.unity” Scene
3. Enter the Play Mode
4. Press the left button once in the Game View
5. Observe the Console window

Expected result: “hdr False” is being printed in the Console
Actual result: “hdr False” is printed once and then reverts back to “hdr True”

Reproducible with: 2022.3.7f1, 2023.1.7f1, 2023.2.0b3
Not reproducible with: 2021.3.29f1

Reproducible on: Windows 10 Pro (22H2)

Note: Display with HDR available is required for reproduction

  1. Resolution Note:

    I've tested with the project provided for repro purposes but I found a problem in the code provided.

    The code uses mouse.ispressed to trigger the setting change. mouse.ispressed is true for as long as the mouse button is held so depending on how slow one clicks it can set it to true and false repetitively. Changing it to mouse.wasClickedLastFrame resolves this issue.

    Therefore the issue was caused by usage of the wrong event type and is not a bug.

  2. Resolution Note (2023.3.X):

    I've tested with the project provided for repro purposes but I found a problem in the code provided.

    The code uses mouse.ispressed to trigger the setting change. mouse.ispressed is true for as long as the mouse button is held so depending on how slow one clicks it can set it to true and false repetitively. Changing it to mouse.wasClickedLastFrame resolves this issue.

    Therefore the issue was caused by usage of the wrong event type and is not a bug.

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