Search Issue Tracker
Fixed in 2021.3.24f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a10
Votes
0
Found in
2021.3.22f1
2022.2.15f1
2023.1.0b7
2023.2.0a5
Issue ID
UUM-29271
Regression
No
Memory Leak error when no directional light is present in the Scene and Leak Detection Level is enabled
Reproduction steps:
1. Open the attached “HDRPTestProject” project
2. Open “OutdoorsScene” scene
3. Enter the Play Mode
Expected result: Play Mode is entered and continues without any errors
Actual result: Memory leak error in the Console: “A Native Collection has not been disposed, resulting in a memory leak. Enable Full StackTraces to get more details. Leak tracking may be enabled via {{Unity.Collections.NativeLeakDetection.Mode}} or from the editor preferences menu Edit > Preferences > Jobs > Leak Detection Level.”
Reproducible with: 2023.1.0b7, 2023.2.0a5
Could not test with: 2020.3.46f1, 2021.3.20f1, 2022.2.10f1 (no Edit > Preferences > Jobs > Leak Detection Level Setting)
Reproducible on: Windows 10
Not reproducible on: macOS Ventura 13.2.1 (M1 Max)
Note: Error doesn’t appear when Scene has Directional Light GameObject or it is disabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked
Add comment