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[HDRP][Metal] Test 8212 Full screen in HDRP_Test Project is failing
The test 8212 Full screen in HDRP_Test Project is failing is failing for the top left. Read more
[HDRP][RTX] RTR does not seem to reflect what they should in a player
Repro steps :- Open attached project (HDRP template)- Open scene called "SampleScene"- Make sure that RTR shows the unity ball in th... Read more
[HDRP] Errors are thrown when "Infinite" and "Under Water" options are s...
How to reproduce:1. Open the user's attached "HDRP_2022-2_Testing" project2. Select the "River" GameObject Expected result: No error... Read more
Ray-traced shadows are not rendered when the HideFlags is set to DontSav...
Reproduction steps:1. Open the attached 'RTHideFlagsRepro' project2. Open the 'OutdoorsScene'3. Enter Play mode Expected result: Bot... Read more
[HDRP] Incorrectly allocated slots for Screen Space Shadows
Version tested: 2022.2.0a12 Steps to reproduce: 1) Open attached project, VFXShadowsTest scene2) In HDRP set Max Screen Space Shadow... Read more
[HDRP] Sun lensflare incorrectly occluded in template
Version tested: 2022.2.0a13 + HDRP from trunk Steps to reproduce: 0) Create an HDRP template1) Walk into the interior parts and look... Read more
[HDRP] Editor Rendering Debugger Avg, Mix, Max fields do not show any va...
Steps to reprdocue:1. Create a new HDRP project2. Enter playmode3. Enter Rendering Debugger -> Display Stats4. Observe no values ... Read more
Materials with the HDRP/Decal shader are updated when the Scene is saved
Reproduction steps:1. Open the user's attached "PlasticBug.zip" project2. Make sure you enabled the "Manual Checkout for Unity Asset... Read more
[HDRP] APV debug mode Validity Over Dilation Threshold doesnt take touch...
Im not certain if its a problem with the debug mode or the touchup volume itself. Repro:1) Open Spotlight Tunnel project apv branch ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument