Search Issue Tracker
Fixed
Fixed in 2021.3.X, 2022.1.X
Votes
0
Found in
Issue ID
1424996
Regression
No
[HDRP] Incorrectly allocated slots for Screen Space Shadows
Version tested: 2022.2.0a12
Steps to reproduce:
1) Open attached project, VFXShadowsTest scene
2) In HDRP set Max Screen Space Shadows to 4
3) Observe that the scene has 4 lights: dir (1 slot), point (1 slot), spot (1 slot), area (2 slots)
4) in Rendering Debugger/Light enable ScreenSpaceShadows debug mode
5) Scrub Screen Space Shadow Index and observe that the same dir light shadow is bound to indices 0 and 1
Bonus to this bug
We have 4 lights (5 slots) but area light shadows start looking correctly only when we allocate 6 shadow slots in settings. As Anis has explained memory slots are allocated in chunks of 4 and area light inefficiently allocates itself in the second chunk (because it can't span over two memory chunks, from slot 4 to 5).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
Add comment