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Texture is drawn inconsistently when rendering Mesh to a RenderTexture a...
Reproduction steps:1. Open the attached "case_1307699.zip" project and Scenes/SampleScene scene2. Enter the Play mode3. Observe the ... Read more
VSync Count setting in Quality Settings of a Project has no Tooltip
How to reproduce:1. Create a new Unity project2. Open Edit > Project Settings > Quality3. Hover on VSync Count setting with mo... Read more
Setting a vector value in the array returned by GetBatchVectorArray does...
How to reproduce:1. Open the user's attached project2. From the 'Scenes' folder open 'SampleScene'3. Enter the Play mode Expected re... Read more
Editor crashes on CompressedMesh::Compress when using VertexAttributeFor...
Reproduction steps:1. Open the attached "MeshCompressionCrash.zip" project2. Right-click on the "face.fbx" in the Project window to ... Read more
OnPreprocessMaterialDescription does not update material keywords when u...
How to reproduce:1. Open user's attached "FBXImport.zip" project2. Open "SampleScene" Scene3. In the Hierarchy window expand "MultiM... Read more
Memory Leak when setting a Shader Pass which name consists of 15 or more...
How to reproduce:1. Open the project from the attached file "DXRRamLeak.zip"2. Open the Task Manager3. Open the "SampleScene"4. Ente... Read more
SetConstantBuffer resets to default when reimporting the script in the P...
Reproduction steps:1. Open the attached project "Demo.zip"2. Open "BugDemo.unity" Scene3. In the Hierarchy window select the sphere ... Read more
Incorrect buffer values when computing shaders on AMD
Reproduction steps:1. Download and open the "computeBuffers.zip" project2. Build the project3. Open the built project with "RenderDo... Read more
SRPBatcher not increasing CBuffer size when material shader is changed
Reproduction steps:1. Open the attached project ("SRPBatcher_MaterialInstance_Shader_Switcheroo.zip")2. Open the "Main" Scene: Asset... Read more
Only the first submesh is drawn when using DrawMeshInstancedIndirect method
Reproduction steps:1. Open the attached project ("MeshInstancedTest.zip")2. Enter the Play-Mode Expected result: When using DrawMesh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected