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Votes

1

Found in

2019.4

2020.2

2020.2.1f1

2021.1

2021.2

Issue ID

1311336

Regression

No

[HDRP] Editor freezes when Graphics.SetRandomWriteTarget is called in Play Mode

Graphics - LowLevel

-

How to reproduce:
1. Open the user's attached "Dynamic Damage Test.zip" project
2. Open the "New Scene" Scene
3. Enter Play Mode

Expected result: Editor doesn't freeze
Actual result: Editor freezes

Reproducible with: 2019.4.21f1 (7.5.3), 2020.2.6f1 (10.3.1), 2021.1.0b8 (11.0.0), 2021.2.0a6 (12.0.0)

  1. Resolution Note:

    Documentation states that "The targets stay set until you manually clear them with ClearRandomWriteTargets". If you fail to call clear, the subsequent Unity rendering passes will user your overloaded write targets. This might cause a GPU crash on some platforms as the data is not what the shader expects. We will improve the documentation by making it more clear that ClearRandomWriteTargets is very important to call.

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