Search Issue Tracker
By Design
Votes
1
Found in
2019.4
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1311336
Regression
No
[HDRP] Editor freezes when Graphics.SetRandomWriteTarget is called in Play Mode
How to reproduce:
1. Open the user's attached "Dynamic Damage Test.zip" project
2. Open the "New Scene" Scene
3. Enter Play Mode
Expected result: Editor doesn't freeze
Actual result: Editor freezes
Reproducible with: 2019.4.21f1 (7.5.3), 2020.2.6f1 (10.3.1), 2021.1.0b8 (11.0.0), 2021.2.0a6 (12.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Documentation states that "The targets stay set until you manually clear them with ClearRandomWriteTargets". If you fail to call clear, the subsequent Unity rendering passes will user your overloaded write targets. This might cause a GPU crash on some platforms as the data is not what the shader expects. We will improve the documentation by making it more clear that ClearRandomWriteTargets is very important to call.