Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.1.0a16
2020.2
2021.1
2021.2
Issue ID
1319594
Regression
Yes
[Mesh] Unity crash when loading a large serialized mesh (180 million vertices)
Steps to reproduce:
1. Create a new project
2. Import the Mesh from the google drive link (the mesh contains 180 million vertices)
Expected results: The mesh is imported
Actual results: Unity crash
Reproducible with: 2020.1.0a16, 2020.1.17f1, 2020.2.6f1
Unable to reproduce with: 2018.4.32f, 2019.4.22f1, 2020.1.0a15
Note: If the project which crashed was reopened it will crash in the affected versions with a different stack trace
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
Resolution Note (fix version 2021.1):
Fixed in 2021.1.26f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.21f1