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Static Batching is inconsistent with the Editor when used in Player Build
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and observe the text... Read more
[HDRP][DXR] Multimat opaque materials are not included in the RTAS when ...
Repro steps : - Open attached project - Open SampleScene - Select any of the materials among Material/mat1 mat2 or mat3 - Set it to... Read more
Static batching does not batch objects when trying to batch plane with a...
How to reproduce: 1. Open the attached project '1367922.zip' 2. Open 'SampleScene' Scene 3. Enter Play mode 4. Observe the 'Batches'... Read more
Graphics.DrawProceduralIndirect method doesn't have an override with Gra...
How to reproduce: 1. Open the attached "case_1372936" project 2. Observe the Console log Expected result: No error is thrown Actual... Read more
SetConstantBuffer resets to default when reimporting the script in the P...
Reproduction steps: 1. Open the attached project "Demo.zip" 2. Open "BugDemo.unity" Scene 3. In the Hierarchy window select the sphe... Read more
Color transformation values behaves differently after performing arithme...
How to reproduce it: 1. Open the attached project "New Unity Project (5).zip" 2. Load the "SampleScene" 3. Enter the Play Mode 4. Ob... Read more
Compute Buffer errors in the Player.log when building project with Verte...
Reproduction steps: 1. Open the attached project "1074438-IvalidStride.zip" 2. Open the "SampleScene" Scene 3. Set Vertex Compressio... Read more
Rendering using HDR Output with GraphicsSettings HDR disabled caused inc...
GraphicsSettings HDR support is enabled by default on most platforms (except mobile). If it is disabled but HDR output (PlayerSettin... Read more
Editor crashes when selecting objects in the Scene View
Reproduction steps: 1. Open the attached project "PSCrash.zip" 2. Open the "SampleScene" Scene 3. Select the "transform" Game Object... Read more
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