Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.4
2020.1.0a16
2020.1.0b11
Issue ID
1254370
Regression
Yes
Project crashes when calling CommandBuffer.SetGlobalConstantBuffer with null
How to reproduce:
1. Open attached project "CommandBufferNullCrash.zip" and scene "SampleScene"
2. Enter Play Mode
3. Observe the crash
Expected result: No crash
Actual result: Unity Engine crashes
Reproducible with: 2019.3.5f1, 2019.4.2f1, 2020.1.0a16, 2020.1.0b12, 2020.2.0a14
Not reproducible with: 2018.4.23f1, 2019.4.0f1, 2020.1.0a15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.0a16
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.1.0b15
Resolution Note (fix version 2019.4):
Fixed in Unity 2019.4.4f1