Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.4
2020.1.0a16
2020.1.0b11
Issue ID
1254370
Regression
Yes
Project crashes when calling CommandBuffer.SetGlobalConstantBuffer with null
How to reproduce:
1. Open attached project "CommandBufferNullCrash.zip" and scene "SampleScene"
2. Enter Play Mode
3. Observe the crash
Expected result: No crash
Actual result: Unity Engine crashes
Reproducible with: 2019.3.5f1, 2019.4.2f1, 2020.1.0a16, 2020.1.0b12, 2020.2.0a14
Not reproducible with: 2018.4.23f1, 2019.4.0f1, 2020.1.0a15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.0a16
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.1.0b15
Resolution Note (fix version 2019.4):
Fixed in Unity 2019.4.4f1