Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2018.4.X, 2019.4.X, 2020.3.X
Votes
0
Found in
2018.4.0f1
2019.4.10f1
2020.2.0a1
Issue ID
1278884
Regression
No
Frame Debugger doesn't work when using Camera.SetTargetBuffers
Reproduction steps:
1. Download and open the attached "FrameDebuggerSetTargetBuffers" project
2. Open the "TestCase" scene
3. Enter Play mode
4. In the Frame Debugger window, press "Enable"
Expected result: Frame debugger shows different frames/draws in the game view after selecting different items from its list
Actual result: Frame debugger shows the same frame/draw in the game view for all different items in the list
Reproduces on: 2018.4.27f1, 2019.3.16f1, 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (fix version 2019.4):
Fixed in - 2019.4.21f1