Search Issue Tracker

0
votes
By Design

Sprite Mask does not scale with the Tile Size when using Tiled Draw Mode...

Graphics - General

-

Jun 19, 2018

-

Version/s: 2018.1.0f2

How to reproduce:1. Open the user-submitted Project2. Click on the "tile" Object in the Hierarchy3. In the Inspector WIndow -> Sp... Read more

0
votes
Fixed

Crash on TextureStreamingJob when switching Quality Level

Graphics - General

-

Jun 03, 2019

-

Version/s: 2018.2.0b1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the "TextureStreamingBug.zip" project2. Open the "Demo.unity" scene3. Press Play4. Press "Crash me" button ... Read more

0
votes
Fixed

Windows Standalone build uses twice the RAM on Vulkan than on D3D11

Graphics - General

-

Jun 20, 2017

-

Version/s: 2017.1.0b9

Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more

0
votes
By Design

Changing RenderSettings.fogMode at runtime works in Editor, but not in B...

Graphics - General

-

May 22, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by user (bugFogMode.zip)2. Open "main" scene3. In Play mode, press any key4. Observe how... Read more

0
votes
Fixed

Rendering particles in Command Buffer spams errors

Graphics - General

-

Nov 04, 2016

-

Version/s: 5.4.2f2

Steps to reproduce:1) Download and open attached project "repro_848314.zip"2) Open scene "DensityParticles"3) Either play it or sele... Read more

0
votes
Fixed

Nav Mesh Preview in Scene View is affected by lighting

Graphics - General

-

May 22, 2017

-

Version/s: 2017.1.0b6

Steps to reproduce:1. Open new project2. Create a plane and bake a navmesh for it3. Set intensity of directional light to about 50~4... Read more

0
votes
Fixed

[DrawMeshInstancedIndirect] ComputeBuffer set to MaterialPropertyBlock d...

Graphics - General

-

May 23, 2017

-

Version/s: 5.6.1p1

To reproduce:1. Open attached project2. Open "test" scene3. Hit play and notice that mesh is drawn in gray color4. Select "test" gam... Read more

0
votes
Fixed

Blue highlight is not available for Contribute and Receive GI in Mesh Re...

Graphics - General

-

Aug 27, 2019

-

Version/s: 2019.3.0b1

Blue highlight is not available when changes are made to Contribute GI, Receive GI, Lightmap parameters and Optimize realtime UVs in... Read more

0
votes
Duplicate

RenderForwardOpaque.Sort is called when Camera Sort Order is set to "No ...

Graphics - General

-

Dec 20, 2018

-

Version/s: 2018.3.0f2

How to reproduce:1. Open attached Unity project2. Select "Scripts" gameobject.3. In "Sort Order Changer" component select "No Distan... Read more

0
votes
Fixed

Skinned Mesh Renderer bounds offsets when applying optimize GO if bounds...

Graphics - General

-

Nov 23, 2017

-

Version/s: 2017.1.0p4

Steps to reproduce:1. Download 972082_repro.zip and open "Creature_test" scene2. Check Apatosaure mesh renderer bounds3. Enable Apot... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.