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0
votes
Won't Fix

Unity Editor freezes when allocating around 525000 and more meshes in a ...

Graphics - General

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Jan 15, 2018

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Version/s: 2017.3.0p1

Steps to reproduce: 1. Open QA-supplied project ('EditorHangBug.zip") 2. Open Scene ("Main") 3. Enter Play mode Expected: scene pla... Read more

4
votes
Fixed

Texture thumbnails in Project window and Terrain inspector are darkened ...

Graphics - General

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Sep 20, 2017

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Version/s: 2017.1.1p2

Steps to reproduce: 1. Open user attached project 2. Open Terrain inspector and select Paint tool 3. Go to Player Settings 4. Switch... Read more

0
votes
By Design

sRGB (Color Texture) Checkbox has no effect in Gamma space

Graphics - General

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May 23, 2017

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Version/s: 5.6.1f1

When sRGB (Color Texture) is true vs false there is a clear visual difference in Linear space. In Gamma space, however, it has no e... Read more

0
votes
By Design

Changing RenderSettings.fogMode at runtime works in Editor, but not in B...

Graphics - General

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May 22, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by user (bugFogMode.zip) 2. Open "main" scene 3. In Play mode, press any key 4. Observe... Read more

0
votes
Fixed

Rendering particles in Command Buffer spams errors

Graphics - General

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Nov 04, 2016

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Version/s: 5.4.2f2

Steps to reproduce: 1) Download and open attached project "repro_848314.zip" 2) Open scene "DensityParticles" 3) Either play it or s... Read more

0
votes
Fixed

Nav Mesh Preview in Scene View is affected by lighting

Graphics - General

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May 22, 2017

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Version/s: 2017.1.0b6

Steps to reproduce: 1. Open new project 2. Create a plane and bake a navmesh for it 3. Set intensity of directional light to about 5... Read more

0
votes
Fixed

[DrawMeshInstancedIndirect] ComputeBuffer set to MaterialPropertyBlock d...

Graphics - General

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May 23, 2017

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Version/s: 5.6.1p1

To reproduce: 1. Open attached project 2. Open "test" scene 3. Hit play and notice that mesh is drawn in gray color 4. Select "test"... Read more

0
votes
Won't Fix

Texture is turned blue with max size set to 8192 when overriding for And...

Graphics - General

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Mar 14, 2019

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Version/s: 2018.3.8f1

To reproduce: 1. Open any project, swtich the platform to Android 2. Import attached texture "NoMipmapsBlue.jpg" 3. Disable "Generat... Read more

0
votes
Fixed

Vulkan renderer turns V Sync on when it should be off

Graphics - General

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Mar 21, 2018

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Version/s: 2018.2.0a5

The Vulkan renderer doesn't seem to respect the V Sync Quality Settings properly. When you turn V Sync off in a Vulkan player the FP... Read more

0
votes
Fixed

[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...

Graphics - General

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Sep 05, 2017

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Version/s: 5.6.3f1

How to reproduce: 1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene 2. Enable "Main Camera" GameObje... Read more

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