Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X
Votes
0
Found in
2017.1.0b6
Issue ID
913612
Regression
Yes
Nav Mesh Preview in Scene View is affected by lighting
Steps to reproduce:
1. Open new project
2. Create a plane and bake a navmesh for it
3. Set intensity of directional light to about 50~
4. Rotate the light throughout the whole cycle
5. Observe navMesh preview getting blown out along with the rest of the scene
Expected: NavMesh preview should ignore lighting, you should be able to see it in the darkness and the absolute white of intense light.
Actual: You can see the navMesh preview in the darkness, but when light blows everything up to absolute white, NavMesh preview is lost
Notes:
- Seems to be Windows and Linux only
- The issue is more visible as the intensity of light is no longer constrained to 8. Currently, it is unlimited and it can cause overbrightness.
- Reproduced in: 2017.1.0b6, 5.6.1p1, 5.6.0b11, 5.6.0b1
- Issue introduced in: 5.6.0a1
- Does not reproduce in 5.5.3p3, 5.5.3p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment