Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X
Votes
0
Found in
2017.1.0b6
Issue ID
913612
Regression
Yes
Nav Mesh Preview in Scene View is affected by lighting
Steps to reproduce:
1. Open new project
2. Create a plane and bake a navmesh for it
3. Set intensity of directional light to about 50~
4. Rotate the light throughout the whole cycle
5. Observe navMesh preview getting blown out along with the rest of the scene
Expected: NavMesh preview should ignore lighting, you should be able to see it in the darkness and the absolute white of intense light.
Actual: You can see the navMesh preview in the darkness, but when light blows everything up to absolute white, NavMesh preview is lost
Notes:
- Seems to be Windows and Linux only
- The issue is more visible as the intensity of light is no longer constrained to 8. Currently, it is unlimited and it can cause overbrightness.
- Reproduced in: 2017.1.0b6, 5.6.1p1, 5.6.0b11, 5.6.0b1
- Issue introduced in: 5.6.0a1
- Does not reproduce in 5.5.3p3, 5.5.3p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment