Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X
Votes
0
Found in
2017.1.0b6
Issue ID
913612
Regression
Yes
Nav Mesh Preview in Scene View is affected by lighting
Steps to reproduce:
1. Open new project
2. Create a plane and bake a navmesh for it
3. Set intensity of directional light to about 50~
4. Rotate the light throughout the whole cycle
5. Observe navMesh preview getting blown out along with the rest of the scene
Expected: NavMesh preview should ignore lighting, you should be able to see it in the darkness and the absolute white of intense light.
Actual: You can see the navMesh preview in the darkness, but when light blows everything up to absolute white, NavMesh preview is lost
Notes:
- Seems to be Windows and Linux only
- The issue is more visible as the intensity of light is no longer constrained to 8. Currently, it is unlimited and it can cause overbrightness.
- Reproduced in: 2017.1.0b6, 5.6.1p1, 5.6.0b11, 5.6.0b1
- Issue introduced in: 5.6.0a1
- Does not reproduce in 5.5.3p3, 5.5.3p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment