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0
votes
Won't Fix

Alpha channel not preserved properly before adding PostProcessing effect...

Graphics - General

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May 12, 2017

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Version/s: 2017.1.0b4

Steps to reproduce:1. Open "CommandBuffers.7z" attached project2. Open "test" scene and enter Play mode3. Observe "Layer2" panel bei... Read more

4
votes
Fixed

Editor does not save font asset "fallback Reference" properly, which pre...

Graphics - General

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May 16, 2017

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Version/s: 5.6.0p4

To reproduce:1. Open attached project "Font Fallback Test.zip"2. Open "init" scene.3. There are 4 different examples of text. 3rd ex... Read more

0
votes
Duplicate

[Deferred] Game view gets clipped when scale is under 1 in deferred with...

Graphics - General

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Feb 21, 2019

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Version/s: 2019.2.0a6

Repro steps:1. Open Scene1 from the attached project2. Resize the game view3. Observe the vertical box disappearing4. Change in the ... Read more

0
votes
Fixed

ScreenCapture.CaptureScreenshot results in a darkened image when scale f...

Graphics - General

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Mar 15, 2018

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Version/s: 2018.1.0b10

Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Press space to take a screenshot4. Open the screensh... Read more

0
votes
Fixed

[Graphics] Game View Skybox flickers on resizing its Window with Frame D...

Graphics - General

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Mar 30, 2020

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Version/s: 2020.1.0a11, 2020.1.0b4, 2020.2

On resizing the Game View Window or changing the layout with the Frame Debugger Enabled the Game View Skybox flickers and the memory... Read more

0
votes
Not Reproducible

[macOS][Retina] UI Text is blurry (not clear) on Retina displays in Builds

Graphics - General

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Apr 10, 2017

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Version/s: 5.6.0f2

UI > Text is blurry on retina displays. It is very well seen with small fonts. Steps to reproduce:1. Open attached project.2. Bui... Read more

0
votes
Won't Fix

Lightmap texture type is different across thumbnails or previews, platfo...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Texture with Lightmap texture type is different across1. thumbnails / previews / game or scene views2. platforms (Windows and Androi... Read more

0
votes
Fixed

Texture wrap mode - mirror once is wrong on Android Vulkan, Android GLES...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Texture wrap mode set to "Mirror Once" is mirroring more than once on:Android GLES3 player (Samsung Galaxy S7, Nexus 6)Android Vulka... Read more

0
votes
Fixed

[StaticBatching] Unneeded individual shadow batching calls are issued wh...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Steps to repro: 1. Open attached project and 't1' scene;2. Open Frame Debugger (Window -> Frame Debugger);3. Open Profiler (Windo... Read more

0
votes
Fixed

DXR Crash when disabling all code generated meshes in acceleration struc...

Graphics - General

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Mar 18, 2020

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Version/s: 2019.3, 2019.3.5f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "Case_1228755"2. Open & Run SampleScene3. Select both New Game Object object... Read more

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