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Alpha channel not preserved properly before adding PostProcessing effect...
Steps to reproduce: 1. Open "CommandBuffers.7z" attached project 2. Open "test" scene and enter Play mode 3. Observe "Layer2" panel... Read more
Editor does not save font asset "fallback Reference" properly, which pre...
To reproduce: 1. Open attached project "Font Fallback Test.zip" 2. Open "init" scene. 3. There are 4 different examples of text. 3rd... Read more
Textures are being flipped when using Graphics.CopyTexture to create cub...
To reproduce: 1. Create a new project and import "cubemapCopyTextureBug.unitypackage" 2. Open scene "cu" 3. Press Play 4. Check gene... Read more
[SRP] HDRP Strange compile popup box with 2.0.3-preview
SRP Repo: Issue #1531 What happened? When compiling own scripts, a process appears to be launched that causes HDRP shaders to compi... Read more
[Metal] Crash in ReadPixelsToImage() at TextureReadbackMetal.mm:55
Reproduction steps: 1. Open the attached project. 2. Build it. 3. Click "Left corner partially" a few times. - Application will cra... Read more
[macOS][Retina] UI Text is blurry (not clear) on Retina displays in Builds
UI > Text is blurry on retina displays. It is very well seen with small fonts. Steps to reproduce: 1. Open attached project. 2. Bui... Read more
Lightmap texture type is different across thumbnails or previews, platfo...
Texture with Lightmap texture type is different across 1. thumbnails / previews / game or scene views 2. platforms (Windows and Andr... Read more
Texture wrap mode - mirror once is wrong on Android Vulkan, Android GLES...
Texture wrap mode set to "Mirror Once" is mirroring more than once on: Android GLES3 player (Samsung Galaxy S7, Nexus 6) Android Vul... Read more
[StaticBatching] Unneeded individual shadow batching calls are issued wh...
Steps to repro: 1. Open attached project and 't1' scene; 2. Open Frame Debugger (Window -> Frame Debugger); 3. Open Profiler (Windo... Read more
Custom shader doesn't override built-in terrain shader
How to reproduce: 1. Open the attached '1193781-shader-override-issue.zip' project 2. Open 'SampleScene' Scene 3. Inspect 'Standard-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material