Search Issue Tracker
"Transparent" render queue treats passes differently than "Geometry" or ...
Reproduction steps: 1. Open project attached(PassSorting23.zip) 2. Open scene "PassSortingTogether" 3. Open Frame Debugger 4. Change... Read more
Animated material color always returns default value at runtime
To reproduce: 1. Open project, attached by tester 2. Open scene, if not open 3. Press Play 4. Press X on the keyboard, which prints... Read more
WWW.texture shows wrong dimensions for a specific PNG texture
To reproduce: 1. Open project 2. Open and play 'Main Scene' 3. Texture's width and height are printed to console Expected: texture ... Read more
Activated second display is not rendering when running the project in St...
To reproduce: 1. Open attached project "physicsRaycasterBug.zip" 2. Build for Standalone and run 3. When ran, observe results with d... Read more
SkinnedMeshRenderer not being rendered in Build
Reproduction steps: 1. Import the attached package "b123.unitypackage" 2. In the Project window drag and drop the "GameObject.Prefab... Read more
Scene objects are not rendered at some angles and positions
Reproduction steps: 1. Open "MinimalReproProject" 2. Open Scene "Desert_static" 3. Disable Occlusion Culling Visualization 4. Look ... Read more
Custom asset's mesh is distorted and has too many vertices when using Me...
1. Open the attached '2019.3.0b4.zip' project and load 'New Scene' scene 2. Enter Play mode 3. In the Hierarchy window select 'New... Read more
Windows Standalone build crashes when Vulkan is enabled
To reproduce: 1.Create empty project 2.In Edit > Project Settings > Player > Set Vulkan as primary Graphics API 3.Build the project ... Read more
[GPUInstancing] Submesh instanced batching doesn't work for all mesh sub...
Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes'; 2. Launch the scene; 3. Open Frame Debugger (Window... Read more
GL.Clear ignores current Render Target
Reproduction steps: 1. Open the attached project; 2. Open the StencilTest scene; 3. Open the Frame debugger window; 4. In the scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Visual distortions in the top half of the screen when changing resolution scale for Player built with Vulkan
- Game View is flipped upside down when HDR Debug Mode is set to Gamut View in the Lighting Rendering Debugger
- [Linux] Tooltips have an unset title which causes the inability to modify tooltip behavior on window managers
- Index Manager does not ping Index when only got one Index
- [Android] App in Split Screen resizes incorrectly and doesn't fill the entire window when rotating from landscape to upside-down portrait orientation