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RGBA image imported to Unity is converted to DXT1 format which does not ...
Reproduction steps:1. Open the attached project;2. Click on the "MT_DLG_RoundFrame_DC" in the Project folder;3. Open the Inspector w... Read more
[Linux editor] HDRP Template fails with error spam
-e: the error is:--Assertion failed on expression: 'rng.baseMipLevel < rng.levelCount' -no errors on Windows or OSX with 2018.3.0... Read more
Failed crunching texture error when crunching 8192px texture
To reproduce:1. Open any project2. Import attached picture PICTURE.png or any image with dimensions of 8192x81923. In image's Inspec... Read more
Quantization artifacts in RenderTexture with ARGB32 8 bit format
In Linear color space, it can be observed that quantization problem is occurring with ARGB32 8 bit format when RenderTextures are us... Read more
[Regression] Fatal error when selecting child of LOD group parent in the...
Steps to reproduce:1. Open attached project2. Drag "JurassicTrees/Tree_LODs_11" prefab from the project view to the scene view3. Sel... Read more
The performance is stuttering while the camera is moving parallel to the...
Reproduction steps:1. Open the attached project;2. Open the scene "Stutterring_Test_1";3. Enter Play mode and observe the performanc... Read more
[TextureImporter] 8bit images with alpha get imported as RGB not RGBA, 1...
Reproduction Steps:1. Import attached project.2. Go to the Assets folder in your project files.3. Observe how the "a-upper" is an RG... Read more
Unity crashes in Play mode at ImageFilters::Blit
If in a script "CompositeCamera" is Graphics.Blit(), it's causes crash to Unity Editor, when button "Play" is pressed To reproduce: ... Read more
Dynamic batching error index buffer destination is NULL with transparent...
Steps to reproduce:1. Open attached project2. Observe the Dynamic batching errors in the console window Expected result: transparent... Read more
[TreeCreator][Tree Editor] properties are not changing under distributio...
Properties are not changing under distribution, geometry, shape settings and shadow caster resolution is not changing under material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS