Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X
Votes
8
Found in
2017.3.0a7
2017.3.0f2
Issue ID
977715
Regression
Yes
Failed crunching texture error when crunching 8192px texture
To reproduce:
1. Open any project
2. Import attached picture PICTURE.png or any image with dimensions of 8192x8192
3. In image's Inspector window, select Max Size 8192, mark Use Crunch Compression and press Apply
Expected: texture is crunched
Actual: "Failed crunching texture" error appears in console (check .gif attached)
Reproduced in: 2017.3.0a7, 2017.3.0f2, 2018.1.0a7
Not reproduced in: 2017.1.2p4, 2017.2.1p1, 2017.3.0a6
Note1: tested on multiple diferent image filesand image types
Note2: full error: "Failed crunching texture.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)"
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
simplyCode
Mar 13, 2018 07:09
Happens with 8192x8192 textures in 2017.3.1p3. Smaller textures can be crunched.