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Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more
Regression: Standalone has artifacts on the scenen (connected to MeshRen...
What happened --- This happens on Standalone (NOT Editor) This is regression: reproduces in 5.3.4f1 and in 5.3.3p3 (first and secon... Read more
[OpenGl Core 5.3] Unity crashes if GlCore chosen in player settings
Steps: 1. Open player settings. 2. Untick second "Automatic Graphics API" (OSX). 3. Make GlCore first in list. 4. Guess what!? Yes,... Read more
[GLES][GLCORE] DepthOfField deosn't work
Info: Depth of Field from standard package doesn't work as it should be in opengl core it only whitens the area. Other post effect ... Read more
coming back to computer after windows screensaver was on,
coming back to computer after windows screensaver was on, gives this error message: allocation 0x00000000 already registered (at) C... Read more
5.4b5 Internal: RenderNodeQueue::AllocateSpaceForNodesshould error
Steps to reproduce: 1. Download and import attached project. 2. Open scene: GameScene. 3. Play in editor. 4. Create host. 5. Inspec... Read more
Batching ignores flipped objects
To reproduce the bug please follow the steps 1. Open "Test" project 2. Open "scene" scene 3. Play scene Take a look at "Flipped Pare... Read more
[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash
To Reproduce: 1. Open the attached project in the Editor and "CrashTestScene" scene. 2. Press play. 2. (Alternative) Clicking on the... Read more
All about bugs
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