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UI - Components ( e.g. Image Component) is no longer Anti Aliasing in Ga...
Antialiasing has been broken/disabled for UI elements when the canvas is set to 'ScreenSpace Overlay'. In the example scene, the Qua... Read more
Errors in Console 'Dynamic batching: index buffer destination is NULL' w...
Steps to reproduce: 1) Download attached project 'DynamicBatch.zip' and open in Unity2) Open scene 'CampaignStage_2' and press Play3... Read more
[Format] Cubemap.GetPixel returns wrong data from BC6H compressed cubemap
To reproduce:1. Open project2. Open 'test_scene'3. Play scene Expected: uncompressed and compressed cubemaps should be similar Repro... Read more
Unity crashes at Texture::SetFilterMode when AddCommandBuffer() buffer's...
Steps to reproduce:1. Download SourceEngineDepthFadeGlow.zip and open "main" scene2. Press play button to enter game mode3. Editor c... Read more
[Android] .PNG normal map stays at ETC2 compression when compressing to ...
Steps to reproduce: 1) Download attached project 'TestTextures.zip' and open in Unity2) Check if platform is Android in Build Settin... Read more
[Docs] Compute Shader asset reference button directs to a broken link
How to reproduce:1. Open the user-submitted Project2. In the Project Window click on the "NewComputeShader"3. In the Inspector Windo... Read more
Calling "CommandBuffer.EndSample" after "ScriptableRenderContext.Submit"...
Reproduction steps: 1. Open "CommandBuffer.EndSample after Submit bug.zip" project*2. "Window" -> "Frame Debugger" -> "Enable"... Read more
Windows Standalone build uses twice the RAM on Vulkan than on D3D11
Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more
Crash in SkinnedMeshRenderer::UploadCloths() when removing mesh with a C...
Steps to reproduce:1. Open attached project2. Open scene crash.unity3. Select the Plane game object4. Attach the Cloth component to ... Read more
A specific PNG texture with alpha is imported as 24bit RGB instead of 32...
To reproduce: 1. Open project2. Notice, that 'brocoli' and 'kinder_egg' images are both png, but 'brocoli' is imported as 32bit RGBA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS