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0
votes
Not Reproducible

[Regression][Vulkan] Multimeshes are partially not rendered in Standalon...

Graphics - General

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Sep 09, 2017

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Version/s: 2017.3.0a7

Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes' scene; 2. Build and run the scene under Vulkan graph... Read more

0
votes
Duplicate

Halo is rendered after OnPostRender (5.4 regression)

Graphics - General

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May 03, 2017

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Version/s: 5.5.3p2

Halo is rendered after OnPostRender, resulting in Halos not being affected by image effects. Steps to reproduce: 1) Open the attach... Read more

0
votes
Fixed

Blue highlight is not available for Contribute and Receive GI in Mesh Re...

Graphics - General

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Aug 27, 2019

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Version/s: 2019.3.0b1

Blue highlight is not available when changes are made to Contribute GI, Receive GI, Lightmap parameters and Optimize realtime UVs in... Read more

1
votes
Fixed

Graphics.DrawMeshInstanced ignores submesh index and always draws first ...

Graphics - General

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Oct 26, 2016

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Version/s: 5.5.0b9

Steps to reproduce: 1. Open attached project "845514.zip" 2. Open scene "repro" 3. Notice two objects "Instanced" and "Simple". Bot... Read more

0
votes
Duplicate

DrawMeshInstanced always draws the first submesh and ignores submeshIndex

Graphics - General

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Oct 26, 2016

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Version/s: 5.5.0b9

Reproduction steps: 1. Open the attached project (New Unity Project 1.zip) 2. Open the "scene.unity" scene. 3. Enter the play mode 4... Read more

2
votes
By Design

World space Canvas rendered to a RenderTexture has improper alpha values

Graphics - General

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Nov 02, 2016

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Version/s: 5.4.1f1

When rendering world space canvas to RenderTexture, alpha value of every pixel in rendered texture is affected by the canvas element... Read more

0
votes
Fixed

Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)

Graphics - General

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Sep 17, 2019

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Version/s: 2019.2.0b7, 2019.2.2f1

How to reproduce: 1. Open the attached Probuilder2.2.zip project ===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproduci... Read more

0
votes
By Design

Material changes are not tracked properly when using recursive rendering

Graphics - General

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Apr 24, 2018

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Version/s: 5.6.5p1

To reproduce: 1. Open project 2. Play 'DemoScene' Expected: both mirrors will have reflections Actual: right mirror has a silver te... Read more

0
votes
Not Reproducible

Crashed in Material::UnshareMaterialData when pressing Ctrl + S

Graphics - General

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Sep 06, 2017

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Version/s: 2017.2.0b10

Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene 'Gameplay_Ar' 3) L.click with the mouse on 'Cube1m... Read more

0
votes
Won't Fix

Standalone builds running on OpenGl exhibit heavier CPU and GPU usage th...

Graphics - General

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Jul 18, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Open a hardware monitoring program (e.g HWm... Read more

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