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2
votes
Fixed

Warning says instancing will be disabled when used with static batching ...

Graphics - General

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Jul 23, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce Just open the attached project and scene inside Expected: The cube is green Actual: The cube is red Reproduced in 20... Read more

0
votes
Not Reproducible

Unity crashes when loading a scene with a specific project at PrepareRen...

Graphics - General

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Dec 27, 2017

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Version/s: 2017.2.1f1

Steps to reproduce: 1. Open the attached project 2. Open the Startup.unity scene 3. Play the scene (when Mixed Reality Portal is on.... Read more

0
votes
Fixed

Camera Viewport Rect and Depth causes rendering issues with multiple Cam...

Graphics - General

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Jun 23, 2017

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Version/s: 5.6.1p2

A regression since 5.6. The first Camera has Clear Flags set to Skybox. The second and third Camera has Clear Flags set to Depth on... Read more

0
votes
Won't Fix

UGUI Mask shows inaccurate visual artifacts when using compressed textures

Graphics - General

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Oct 10, 2017

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Version/s: 5.4.4f1

How to reproduce: 1. Open given Unity project 2. Open a Sample scene 3. Enter play mode --An unwanted mask will appear larger than n... Read more

0
votes
Duplicate

[Shuriken] Prefab with Particle System is visible in the Scene and Game ...

Graphics - General

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Dec 08, 2017

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Version/s: 2017.1.0b10, 2018.1.0a7

Steps to reproduce: 1. Download 976709_repro.zip 2. Select "Particle system" prefab 3. Check Scene and Game window Expected results... Read more

0
votes
By Design

DiscardContents() doesn't discard 3D RenderTexture

Graphics - General

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Oct 16, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project 2. Open scene "DefaultScene" and run it 3. Notice that RT isn't cleared Additional st... Read more

0
votes
Duplicate

Text field is not redrawn in game view after minimizing/maximizing edito...

Graphics - General

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Oct 13, 2016

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Version/s: 5.4.2f1

Text field disappears after refocus because of .dll and .mdb files conflict Reproduction steps: 1. Open the attached project "case_... Read more

0
votes
Fixed

Text Mesh bounds ignore accents when font is .TTF file format

Graphics - General

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Oct 15, 2016

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Version/s: 5.3.5p8

Reproduction Steps: 1. Open User's project 2. Notice that there are two Text Meshes 3. Notice that they have Box Collider Component ... Read more

0
votes
Duplicate

Depth is not written to depth texture when using Camera.SetTargetBuffers...

Graphics - General

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Sep 19, 2018

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Version/s: 2018.2.6f1

To reproduce: 1. Open project 2. Build and run 'main' scene 3. Observe, that scene is fully in black color 4. Open 'CustomRT' scrip... Read more

0
votes
By Design

[Graphics General] LOD Group Camera scale value keeps changing while res...

Graphics - General

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Sep 23, 2019

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Version/s: 2019.3.0b4

LOD Group Camera scale value keeps changing while resizing the Inspector window. Steps to repro: 1. Create a new project. 2. GameOb... Read more

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